Intro to 3D Dev: Sprint 3

Overview | Part 1: 3D Dev | Sprint 1 | Sprint 2 | Sprint 3 | Sprint 4 | Part 2: VR Dev | Sprint 1 | Sprint 2 | Sprint 3


Deliverables - build | code | lectures

Description

Upgrade sprint 2 painting app with the following functionality features:

  • Create three multiple object prefabs for spawning, each with their own three animations that the user can choose from

  • Update UI to allow user to select one of three objects to spawn, and one of three animations to play on those objects

  • Update UI to allow user to change the speed of the animations, and allows user to randomize the type of animation and its speed

Purpose

Demonstrates student has understood the educational goals for weeks 8-10.

Week 8: Basics of motion design and how to create animation by code and by using the animation system. Students will be able to control transitions of multiple animations on one prefab/game object by building an animator and setting the transitions between animations by code.

Week 9: Create more advanced prefabs with multiple objects, and with multiple animations. Students will understand setting up an animator to accept multiple animations, transitions between animations, and how to switch between different animation states. Students will learn how to connect UI elements to animators to allow users to change animation states.

Week 10: Make effective use of the animator and animation windows to create animations, understand how to break down complex parts of code or animation into simpler parts for creation and modification ease, and understand how to use forEach loops to process lists of unknown size.

Sprint03UserFlowDiagram.jpg

Week 8 - Breakdown

Students will understand the basics of motion design and how to create animation by code and by using the animation system. Students will be able to control transitions of multiple animations on one prefab/game object by building an animator and setting the transitions between animations by code.

Students will be able to:

  • Create basic parameter changes as animation by code

  • Create advanced parameter changes using the animation system

  • Understanding features of the animation window, keys, frames, ticks, properties

  • Understand advanced concepts of animation like dope sheet, curves, tangent handles

  • Understand basics of motion design and building loopable animations

  • Govern state changes between multiple animations using the animator component

  • Understanding the relationship between the game object and the animator component

  • Understanding the connection between game object components and the animation window

  • Understand the relationship between states and animations, and states and transitions, transitions and parameters

  • Send data to prefabs and animators from code bases and UI updates

  • Organize project hierarchies as quantities and varieties of external asset files grows

Intro To 3D Development Week 8 Video 1

intro To 3D Development Week 8 Video 2


Week 9 - Breakdown

Students will understand how to create more advanced prefabs with multiple objects, and with multiple animations. Students will understand setting up an animator to accept multiple animations, transitions between animations, and how to switch between different animation states. Students will learn how to connect UI elements to animators to allow users to change animation states.

Students will be able to:

  • Create advanced prefabs with multiple objects and multiple animations

  • Build animators with multiple animation states and proper transition points between them

  • Connect UI elements to animators to allow users to change animation states

  • Use keyboard input to create shortcut keys to test out UI features

  • Understand difference of inherited and separate animation parameters for multiple objects

  • Check is reference variables are null before attempting to access them

  • Understand difference between absolute and relative value changes in animation

Intro To 3D Development Week 9 Video 1


Week 10 - Breakdown

Students will understand how to make effective use of the animator and animation windows to create animations, understand how to break down complex parts of code or animation into simpler parts for creation and modification ease, and understand how to use forEach loops to process lists of unknown size.

Students will be able to:

  • Procedures for testing features and UI elements

  • Refactor code as features get larger and classes need to be modularized

  • Understand use cases for isometric and perspective camera modes

  • Handle animation and code complexities by isolating and focusing on single elements

  • Understand use cases for dopesheet and curves view in animation window

  • Create smooth loopable animation by editing animations in dopesheet and curves view

  • Understand connection between time and value changes between keys creates speed

  • Understand use cases for global and local orientation for parented animation

  • Understand use cases of for and forEach loops to update elements in unknown list sizes

  • Make use of underutilized variables instead of creating new ones

  • Create methods for changing parameters of objects based on user interactions with UI

  • Create random variables for randomization effects during object spawning

Intro To 3D Development Week 10 Video 1